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LD#17 tools update

Posted by
April 23rd, 2010 11:12 pm

My initial idea for this competition met with tradgedy. Blender3d runs at an abysmal frame-rate on my new Ubuntu install. Oh well, next idea!

I did a bit of browsing for inspiration and of course came across Dan Cook’s PlanetCute sprites and SmallWorld sprites. I think I will try to emulate that styl a bit when designing my own graphics (although not as good of course!). The great thing about those graphics is that they are extensible – you can layer them together in a way to make something larger from simple graphical elements.

danc

I went for a walk and thought about what technology to use instead of Blender3d. You can make a 2d game with almost any technology. All you really need is something to display sprites, and HTML5 has this functionality.

I’ve started hacking on something which runs in the browser, using basic graphics, procedurally generated worlds. My goal for today is to get a virtual world going that you can walk around in and then I will see where I go from there.

update: i just remembered these old character graphics i made:

I think I’ll try to animate and use them for this project. They’re from this post which also has some stuff about randomly generating maps that I will try to re-use.

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