Home | Rules and Guide | Sign In/Create Account | Write a Post | Donate | #ludumdare on irc.afternet.org (Info)

Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

[ Results: Top 50 Compo, Jam | Top 25 Categories | View My Entry ]

[ View All (Compo, Jam) | Warmup ]


Wizard Vs Warrior Compo Game Completed

Posted by (twitter: @Twitter.com/roseseatmeat)
March 23rd, 2010 12:00 pm

Finally. Finished.

Now I know what I can accomplish in a 48 hour game, if I work all 48 hours without stopping ;) That’s about how long I spent on this game.

Just so much artwork and logic, and starting from scratch with a language I had never used before. Still, I love how it came out. I didn’t think I could possibly do something so large-scale with the constraint of not only the framework and resolution and palette but of time as well. I went way over on not just time, but content size as well. Oh well, I’m just happy I finished.

Anyways, I really hope you enjoy it. It is complete and tested and I tried to put as much polish as time would allow. I think it is actually pretty fun and that is the important thing. Let me know how you like it, it was so much work to do all the artwork and animations.

I suggest you play in fullscreen or at least as large a window as possible on your system, and use your gamepad for the true retro experience. You will enjoy it much more. The 640×400 fullscreen batch file works fine on my netbook and it is plenty fast.

So who would win in a battle between a warrior and a wizard? Why don’t you give it a try and find out…

(REVISION 1.1:  Shortens death animation delay and changes vest color so you don’t blend into background)

http://www.bitjets.com/wizard.zip

keyboard control: left arrow and right arrow to move, up arrow to jump and control to attack.

Title Screen

Tree of Souls Level

5 Responses to “Wizard Vs Warrior Compo Game Completed”

  1. Tenoch says:

    I’ve been playing the game for a while, and though I’m impressed with the animations and sound effects, I’ve had great trouble to kill the dude.
    Maybe the death animation is a bit slow.

    Actually, now that I’ve been playing enough, I’m better at it and enjoying it :P
    Third level is tough :)

    But cool animated sceneries too, and I love the music!

  2. sfernald says:

    Download the latest version (the same link). I speeded up the death animation greatly (I had not even realized that but someone else mentioned it to me, and I was like, how did I miss that) and changed the color of his vest so he doesn’t blend into the background (who would have thought out of 7 colors, I actually had forgotten to use one ;) )

    I’m glad you enjoy it, and especially glad you liked the music. That was fun to create. Was it you who mentioned to me to try Ableton Live? Anyway, I can now make little diddies on it and love that software.

    Oh have you tried the gamepad yet? I just realized a day or so ago that the retro engine actually supported gamepad. I couldn’t believe it worked perfectly when I plugged in my game pad. Much better.

  3. sfernald says:

    Oh and Tenoch, nice job on the engine.

    Little micro-frameworks like that are the BEST for learning. I don’t think most people appreciate how cool it was what you created.

  4. sfernald says:

    Hey, I just finally won the game playing all the way through so it is beatable.

    Like most boss battle games, you have to take advantage of the AI a little.

    I got through the first four stages without dying much, just using the same exact technique. The last stage “the lair” was tougher, but still was able to beat it using the technique after about 10 tries.

Leave a Reply

You must be logged in to post a comment.


All posts, images, and comments are owned by their creators.

[fcache: storing page]