DIY game selling system!
March 10th, 2010 3:53 amHi,
I just set up a community website.
ghbrvlowabrvfladberogvlwrvfwlo games
It’s aim is to enable game developers to sell their games in a neat and hopefully profitfull manner.
Unlike e-commerce websites, it works in a different manner. It values quantity over quality, by accepting all the games you post there. The games are accepted until 700MB limit is reached. when that happens, I will assemble a CD ISO containing the games, a neat autorun menu for them, and a booklet for printing. Then I will distribute it online (probably through torrent protocol), so everyone can burn it and sell it themselves.
I think you guys made many games, that you think are of too low quality to sell, and this is the opporturnity.
I’m really looking forward to see some LD games there. also, tellme what do you think of this idea.
PS. It’s the catchiest domain name ever
I’ll do a couple of fixes to my miniLD16 game and upload it there. Sounds like fun.
Thanks
I knew I could count on you guys
I was actually thinking about something like this a little while ago — wanting to sell tiny ultra budget games. I was thinking more about selling downloadable bundled packs of ten-or-so games for five-or-so dollars.
I just went to upload a game then saw that the max size is 2MB. Since I used py2exe with the PyGame libraries bundled my zip file is 4.5MB. I’m not sure what to do about this.
You’ll get 5mb limit at 20 points
just go comment something
This site would totally bomb if bookmarks weren’t invented
That’s an acronym, right? It’ll be fun to make up the expansion. Maybe each CD release could be labeled with one.