Ludum Dare 17 – April 23rd-25th Weekend
Posted by news
March 1st, 2010 3:57 pm
I’ve received a few requests now, so here’s the announcement nice and early.
Ludum Dare 17 is scheduled for April 23rd-25th weekend. Themes can be suggested on the wiki. Specifics will be announced as the date gets closer.
Awesome!
Count me in!
Sweet, I’m actually going to finish something this time…
I really hope I am able to participate in this one.
I’m ready!
Even tossed a couple ideas onto the suggestion list this time!
Hopefully I can compete in this one!
Other than signing up to the website, is there anything else I need to do to register for this competition?
Nope. Sign up for the site, then make a blog post when the compo starts and hopefully manage to finish a game in time.
I’ve never done one of these before. Is it normal to not post anything when you’re less than 3 weeks from starting, or am I missing news updates posted somewhere else?
It’s normal. There will be another announcement about a week in advance concerning the theme voting, and then a week of voting for themes and then we’re off.
OH SNAP.
OH SNAP YES.
I’m down.
See you suckaz at the COMPO.
Count me in. I’m ready for another game developing adventure! (Note: Since everyone liked my music so much last time. This time I’m going to put more time in developing extra good music for my game)
ooh, another ludum dare! i think i’ll enter this time =)
Theme! theme! theme!
I have a question about the schedule. The event is a 48 hour event, but the schedule says April 23rd to the 25th, and if I’m not mistaken, that’s actually 72 hours. I’m guessing that it means the event actually starts midnight April 24th. but I could be totally wrong. Any clues would be appreciated!
It’s because the competition begins Friday night for us (the organizers). Midnight is too late for us old foagies, so it starts a little sooner than that.
What time, in which time zone?
Usually, the theme is announced at 8pm Eastern Standard Time. Which is 1am Greenwich Mean Time. The countdown clock on this site gives you a good idea of how long until it starts.
It might be a good time to start the countdown clock on the LD homepage.
Anyway, I’m in and it’s gonna be my second time participating
Hope I won’t be busy. I’ve been wanting to join one of these.
I’m rather darned excited about this!
There’s surely no better way to hone my scripting skills than to cram a game over 48 hours right?
Hey everyone ! This will be my first participation. I’m currently living in Montreal, QC, Canada. (Does anybody have a google map showing where people come from ?)
cheers !
I’m supposed to be working this weekend… but making a game sounds much more fun!
I’ll be using Lua and Love again, and probably recording a timelapse.
Oh! And a note about custom libraries: On my github (http://github.com/10Print) I have an implementation of A*, as well as a simple dice roller script. Depending on the theme, I might use them, or might not. Either way, they are there and available for anyone else using Lua.
Well, while it’s nice to have a toolbox of reusable code why specifically A* ? The rules also mention recoding A* every time as an example of why coding from scratch in every LD can be annoying.
Personally, I have never used path finding in any of my LD entries, and when I coded a RTS prototype 10+ years ago I did my own naive algorithm which required 10 minutes of thinking and 45 of actual coding. It may not have been super efficient but it was already more than fast enough on the hardware of the time. (Though I guess if I had scaled the game from prototype to full game some improvements might have been needed)
If you have it already why not use it, but I can’t see why it’s such a must to have A*. Even on sites like gamedev people seem obsessed with that particular algorithm. Is it just the cool name or am I missing something there?
I don’t know what the obsession with A* is about… it’s a good algorithm, fairly efficient, and it’s flexible to work in many different situations… that’s about it. I’m particularly proud of this implementation (it was my first “real” algorithm in Lua), and though I probably won’t end up using it… it’s always nice to have it available!
Yeah, it can’t hurt to have it ready just in case. Thanks for the answer.
Finally going to do this thing. OH YEAH!
SEE YOU ON THE BATTLEFIELD, SUCKAAAAAAA
Wanna go grab a cream soda? I’ll be at the malt shop.
I’m cracking my game-dev knuckles already. I haven’t made a finished game since Mini-LD 16, so this is a great excuse to get some stuff up and running.
It’s Aaawn >=D
My first Ludam Dare…hope it’s good
And I go and spell it wrong xD