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Rise of the Taka-Pum: temporary final version!

Posted by
February 25th, 2010 11:30 am

So yay, I finally got the tutorials to work properly. As promised (and I don’t feel late at all…) the game is released!

No AI, so the solo mode is deactivated. The rest should be fine.

Get it on the submission page (Windows and GNU/Linux).

I hope the Windows version works. I crosscompiled from Linux, and although it ran in Wine, it was super slow.

I don’t have new screenshots, except tutorial text, so I’ll put back old ones. Because, heh, a “final” log entry should have screenies…

Here’s the readme:

Rise of the Taka-Pum

A Mini LD #16 entry by NoƩ Falzon (Tenoch)
<firstname.lastname@aliceadsl.fr>

Lead your army of Taka-Pum to victory using the Heavenly Drums of Awesome!

How to run

Windows: double-click Taka-Pum.bat
GNU/Linux: run Taka-Pum.sh (depending on your file manager, double clicking on it might be enough). You will need the following libraries: Lua 5.1, SDL, SDL_image, SDL_mixer, SDL_gfx, SDL_ttf.

Controls

1,2,3,4 = player 1′s drums
7,8,9,0 = player 2′s drums

Game includes tutorials.

Note: Solo mode doesn’t work yet. You’ll have to find friend.

License

The source code is under GNU GPL v3.
Sounds and graphics are cc-by-nc-sa.

GNU/Linux notes
The game comes with a precompiled binary (evolcore.so) created on a Ubuntu system. If it doesn’t work on your particular distribution, compile evolcore.c into a shared library evolcore.so, linked against the libraries mentioned earlier.

One Response to “Rise of the Taka-Pum: temporary final version!”

  1. Almost says:

    The game works for me on Windows.

    I am confused, though.
    key 2 is the second drum, key 1 the fourth, key 4 the third and key 3 the first, I believe. So when I was trying to imitate the other drummer in the training (he played drums 2 2 4), I pressed 2 2 4 instead of the 2 2 1 that the tutorial was waiting for me to push.

    It was only when I noticed the numbers 2 2 1 in the console window that I realized what I was supposed to be doing.

    Also, I think the retreat tutorial would be more effective if my units were further to the right so I didn’t feel like I was instructing them to walk offscreen.

    Now I might just be terrible, but I feel the margin for acceptabel error in the timing should be greater, since I have a hard time matching exactly 1.5 seconds

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