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MiniLD16 Part2 or ‘Let’s add some gameplay!’

Posted by
February 24th, 2010 11:52 pm

This miniLD was like more or less all of the last competitions before. I work and work on writing frameworks for the specific game leaving not enough time to do something cool gameplay with it. So I decided to invest an additional weekend so that I finally can say:”Yes it is some kind of game!” :D So stay tuned and buy some fuel for the upcoming Tank-Missions :D

Ah, as the competition is over, I decided to add one green color to the colormap and I will really think about kicking the input-constraint or just adding additional gamepad-support. Maybe I will use a MiniLD and a Normal-Mode. Similar to the old “Turbo”-Button of my very first PC (8086) where you could lower the speed from 10MhZ to 4.8MhZ . Unbelivable 10 (TEN) MhZ…. seems to be some years ago :D

Here a very first possible new tank…(blender render)

tank (blender-render)

One Response to “MiniLD16 Part2 or ‘Let’s add some gameplay!’”

  1. Bleck says:

    The key to any LudumDare is to not write framework. You need to just hack the game together. You can come into it with some pretty sophisticated libraries to do the nitty gritty things (Like unity, or flash, or xna) but you can’t really bring a big framework into it; it will just get in the way. So don’t worry about writing horrible, horrible code, and just start hacking.

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