Playable Test
Posted by Sparky
February 22nd, 2010 6:31 pm
Well, I doubt I’ll have anything like a game done within the allotted 48 hours, but here’s a playable test:
http://vacuumflowers.com/temp/miniLD16
And here’s a screen shot:

Hey, not bad! It might be easier (especially for users who can’t press too many keys at once) if pressing a number key switched the polarity, instead of having to hold them all down. I’m still wondering if this could be made into a game…
Hmm… add objects that you can’t switch but that can move, objects that you can switch but can’t move, and a goal of some sort… This could be awesome.
It’s an interesting something, at least. I think snowyowl has the right idea for turning it into a game. Objects that move but can’t be activated by the player, objects that can be activated but don’t move, and the need to keep a specific circle in within a certain position or something.