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Tank: MiniLD16 Version

Posted by
February 21st, 2010 5:37 pm

Soo,…after lot’s of work and lot’s of problems at places I wouldn’t have expected before I finally have something to release. See it as demo as I again hadn’t enough time to really design a level. But now I have to stop cause I have somehow think about work tomorrow…. :D

The Level is still the same as yesterday now with NPC…Very very “intelligent” ones with from time to time strange behaviour :D Actually I worked lot at my engine but in the end didn’t use most of the new stuff… (clever, isn’t it? :D ).

Here a satellite-picture from the whole scene:

overview

Play the game here:

http://thomas.trocha.com/games/tank/tank.html

It tried to fulfill all constraints. (color,24sec loop,microphone effects,size and input)

3 Responses to “Tank: MiniLD16 Version”

  1. thedaian says:

    This is pretty cool, even if the trees are blue and the ground is puke yellow :)

    I managed to win, but couldn’t figure out how to select any of the options on the end screen.

  2. vitae says:

    Fun game, I enjoyed the design of the world and maneuvering around the tanks. I did, however, get stuck each time I played and neither 8 or 9 moved me no matter my facing.

    • dertom says:

      Yes, the collision-detection is everything but optimal…. It prevents you from moving even though you want to meneuver out. Another thing is that I have (invisible) Event-Blocks that somehow block (even they shouldn’t) .D Had no time for fixing this issues…but I intend to go on with developing the game and first thing is I will do is to remove the input-constraint :D

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