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Doomsday Eve (final)

Posted by (twitter: @Twitter.com/roseseatmeat)
February 20th, 2010 9:27 pm
 

  

Hey, wow, I finished my game for this Ludum Dare contest.

I have to say this is probably the best game I’ve made yet in a contest. It is actually pretty fun.

The name of the game is Doomsday Eve. It is a cross between Missile Command and these Chaining games that are common on the Internet. 

I will post a full post-mortem later, but I believe this game meets all of the constraints of this contest. 

It only uses the 9 colors. It is the correct resolution. The sounds I made using the vocoder on my MicroKorg (which basically means a Microphone with processing). The music is slightly less than 24 seconds.

Actually the input category I really didn’t meet I just realized. I don’t use any keys on the keyboard actually. Just the mouse and the mouse button. Oh well, this game would not have worked well on the keyboard at all.

Anyway, there is a java applet (JRE 1.6) you can play here:

 www.DoomsdayEve.com

 Thanks and let me know if you enjoy it!

But to fully enjoy the game (and it is worth it because it’s pretty fun), I suggest you just download the jar and run it fullscreen on your computer. Again you have to have JRE 1.6 installed on your windows/max/linux computer. 

Just double-click the jar and the game should start in fullscreen mode:

 Fullscreen Download Edition

 This was also by far the easiest time I’ve had of it. I only spent about 6 hours or so making the game. I wish every contest went like this one!

 

4 Responses to “Doomsday Eve (final)”

  1. vitae says:

    Fun to watch the explosions grow! Hard to manage missiles, though the ‘Doomsday is upon us’ message + explosive was fun to watch. Fullscreen definitely worth it. Agreed that 0-9 controls would have been hard to implement.

  2. Z66831 says:

    you could maybe do some kind of “zone defense” idea, putting a very dim set of numbers in the back of the screen… i’m not sure if i can explain it in text, but divide the screen into 8 boxes, 4 wide by 2 tall. and draw the 1 2 3 4 in the top row and 7 8 9 0 in the bottom row. instead of mouse clicks, hitting the number of the zone detonates the missile closest to the ground? it’s probably not workable (or at least not “fun”) but you could play with cooldown on the numbers, powerups for shorter cooldowns, chording (hit 1234 at once to do MASSIVE DAMAGE!), things like that. cool game, you’re a lot further than i am! :)

  3. thedaian says:

    Nice game. You didn’t meet the input restrictions, but the game would have worked (and been even somewhat playable) with the limited control scheme. Good job.

  4. osto says:

    Very nice, I loved Missile Command when I was younger, and this has got much the same vibe that I was addicted to. Mouse controls are a definite must for a game like this, so even though you didn’t meet all the constrictions, I think you did what’s best anyway. Super smooth, and keeping track of chains was a nice touch to say the least. Really cool, great game.

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