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Dash – First Update

Posted by (twitter: @henrythescot)
February 12th, 2010 4:55 pm

I’ve released an updated version of Dash!

This version fixes most of the bugs from the last release, including some issues with scoring, some levels being unbeatable, and the glitch that causes the game to crash if you move left from the starting point.

I’ve also broken down the level into a spatial hash that greatly improves performance and allows for longer levels.

You can now perform a high jump, as well. This was originally a workaround for some bad level generator behavior that occasionally made the ending edge of a platform chain unreachable (An issue that has been mostly dealt with anyway), but is useful in other situations.

Also, there is a new terrain type: Pillar fields. Pillar fields are series’ of narrow, often tightly grouped columns of land. The narrow landing places and short gaps require a bit of caution to navigate.

There’s also a readme now!

I don’t have a Windows build just yet, but those with Python and Pygame can pick up the source here.

One Response to “Dash – First Update”

  1. sfernald says:

    When is the windows release coming out? I’d really like to try this fixed version. I love this minimal stuff.

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