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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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New character for Mato

Posted by pekuja
January 28th, 2010 1:52 am

mato_moles

I thought I’d post a new screenshot here since I changed the main character, and was hoping to get some feedback. A lot of the work I’ve done since my last post was trying to make collision detection and response work right. I think it’s ok now, but I have a new idea that’s simpler and probably works for the benefit of playability.

So, any comments on the little moles? Or the old worm characters, as seen in an earlier post.

2 Responses to “New character for Mato”

  1. Stoney says:

    I like the moles better than the worms.
    Is there some progress? Can’t wait to play the game. :)

  2. pekuja says:

    There is some progress, but it’s not actually a proper game yet. I think I’ll set myself the goal of making a pre-alpha release during the weekend.
    The game is likely going to be multiplayer only. And only local multiplayer to start with. If you have good ideas for platformer AI in a destructible environment though, I’d be happy to hear them. :-P The original Liero had terrible AI.

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