New character for Mato
Posted by pekuja
January 28th, 2010 1:52 am

I thought I’d post a new screenshot here since I changed the main character, and was hoping to get some feedback. A lot of the work I’ve done since my last post was trying to make collision detection and response work right. I think it’s ok now, but I have a new idea that’s simpler and probably works for the benefit of playability.
So, any comments on the little moles? Or the old worm characters, as seen in an earlier post.
I like the moles better than the worms.
Is there some progress? Can’t wait to play the game.
There is some progress, but it’s not actually a proper game yet. I think I’ll set myself the goal of making a pre-alpha release during the weekend.
The original Liero had terrible AI.
The game is likely going to be multiplayer only. And only local multiplayer to start with. If you have good ideas for platformer AI in a destructible environment though, I’d be happy to hear them.