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Archive for December, 2009

<3

Posted by
Saturday, December 12th, 2009 2:07 pm

My internet connection was down, so I’m off to a late start. Thanks, everyone, for the encouragement- I’m going to make an entry after all.

Not sure what to do

Posted by
Saturday, December 12th, 2009 2:03 pm

I’m quite sad that I have so little inspiration to design games these days. :(

I think I should just go back and finish the “Flixel for Game Makers” tutorial I started writing recently. :/

I’ve reached the freak-out point

Posted by
Saturday, December 12th, 2009 2:00 pm

I have NO idea what I’m doing, but I’m having a blast.

Here’s what I’ve got so far:screenshot2

The art style (8×8 pixel blocks with grayscale and one dynamic color) is REALLY limiting.

I need to get cracking on making a game out of this.

screenshot GET

Posted by (twitter: @elibrody)
Saturday, December 12th, 2009 1:59 pm

satisfactoria2

We has some stars.

response with live stream

Posted by
Saturday, December 12th, 2009 1:57 pm

Mine has sound, too! :O

Junk to prove I’m doing stuff

Posted by
Saturday, December 12th, 2009 1:56 pm

vikingAlthough my game engine is somewhat functional, it is not yet a game.  I don’t have this guy running around yet.  Maybe in a few hours I’ll be in better shape.

Its over…well, at least I am.

Posted by
Saturday, December 12th, 2009 1:47 pm

So I designed my rpg, and as I was putting Items in locations, I wanted to make it so that I could put Npc’s in locations..and then areas in locations, then locations in locations.  Soon I realized that my simple method…wasn’t going to work.  Possible, yes.  Possible to do in 4 hours? (All I have left)….maybe.  And debug?  No.  So, I gave up, and hopefully, someday I will be able to finish this.  Anyway, for all of those people that have way too much time, and are interested, I still did a video…. (Includes dancing snowmen and a dancing santa claus!)  Anyway….good luck all.  (I still hate Game Maker :P )

http://www.youtube.com/watch?v=CgvYVKO-Bfo

Oh.

Posted by
Saturday, December 12th, 2009 1:47 pm

Since that question fell just now, yes, I indeed stole Notch’s idea of having a livestream. Mine does have sound though! Har har har!

Beginner’s Livestream!

Live Feeds

Posted by
Saturday, December 12th, 2009 1:39 pm

Does anyone else have a live feed going? I know Notch does, for one.

Mine is at http://www.livestream.com/madksludumdare16

best foot forward

Posted by
Saturday, December 12th, 2009 1:28 pm

Brainstormed for a few hours last night, then the idea hit me. Trying to balance my freelance work and LD today, but I think this may be going somewhere…

progress_001

Lunch 1

Posted by (twitter: @xMrPhil)
Saturday, December 12th, 2009 1:25 pm
Pesto Pasta with The Wire

Pesto Pasta with The Wire

Lunch Progress

Lunch Progress

I’m not as far along as I liked to be fuctionally, but things are still on track according to the plan.  I’ve yet to come up with a name though.

My NPC is superb

Posted by
Saturday, December 12th, 2009 1:23 pm

I'm so cruel

I spend way too much time on my making NPCs seem realistic.

First Screenshot of Massacre at Misfit Toy Island

Posted by (twitter: @Twitter.com/roseseatmeat)
Saturday, December 12th, 2009 1:22 pm

Some yummy eye-candy for ya… This is the menu screen.

MenuExample

First Screenshot

Posted by
Saturday, December 12th, 2009 1:21 pm
screenshot_01

its a start

I declare it shall be an isometric room-based memory game, based on collecting, erm rats. colored rats. I’m currently trying to get a pseudorandom dungeon generator going. It still has some issues, but progress is happening.

“Gravity Sphere” New Progress

Posted by
Saturday, December 12th, 2009 1:17 pm

Lots of progress so far. Engine is nearly 100% done, and I’m currently painting the cutscenes and working on the story just a tad more.

Gameplay


One of many paintings for the cutscenes. I took a sheet of paper, dunked it in coffee, dried it, crumpled it, scanned it, and painted on it in Corel. I think it looks very nice.


Another painting

So far the plot goes as follows:
There’s an explorer (nameless right now, but I’m thinking Jacques) who goes into a cave trying to find treasure. However he falls down a pit and is knocked unconscious. Later he’s awoken by a mysterious cave spirit who can help him out of the cave. It ties a rope to Jacques(or whatever his name is). You control the spirit (and the rope it’s pulling) with your mouse. By clicking the left mouse button, you can tug on the very stretchy rope to pull Jacques closer if needed. Using gravity and quick wit, you can help Jacques out of the dark caves and back to safety. There will be at least 10 to 15 hand-drawn levels and tons of stuff to see and do. I hope to get it done in time!

If anyone read all of that, may I ask if someone wouldn’t mind coming up with a better title for this? I don’t really like “Gravity Sphere” all too much. Thanks!

I’m in…. I’m late…

Posted by
Saturday, December 12th, 2009 1:16 pm

This will be my first Ludum Dare 48, but I’ve been following them for several years. Totally behind on the schedule due to other commitments, but going to kick off something now. At least I’ve had time to think of an idea or two.

I will be using XNA and may use the following “ball of mud” of an engine.

http://blog.codheadz.com/page/Ludum-Dare-16.aspx

As well as starting late, I have very little time between now and the deadline….. basically doomed :-)

Basic gameplay works

Posted by
Saturday, December 12th, 2009 1:16 pm

Got basic gameplay working: map loading, collision detection and game ending. The walls are white and the red dots are the trail of the character – all graphics are placeholders and will be removed later.

collision

Now to the hard part:  implementing the echolocator, adding sound and getting rid of all graphics!

Sorting the Fridge for a bonus

Posted by
Saturday, December 12th, 2009 1:16 pm

I tried to sort them all. It took quite some time. I think I’ll add “bonus” points for a clean sorting of elements.

Plans for the Rest of Today and Beyond

Posted by (twitter: @henrythescot)
Saturday, December 12th, 2009 1:13 pm

I have big plans for this game, and I think I can accomplish them this time!

(more…)

Finding Her – Playable prototype (Flash)

Posted by
Saturday, December 12th, 2009 1:13 pm

http://www.2bam.com/showcase/?game=FindingHer_LD16

The story isn’t complete yet, but you can sort of get the idea. Don’t play it through if you don’t want to spoil the ending with the temporary crappy one.

All feedback is well accepted

v01_conversation


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