5 Colors: Pandora – replying to comments
Replying to comments posted on 5 Colors: Pandora.
TenjouUtena says …
Hard to figure out. Some hint about what keys to press would have been appreciated. Also I kept getting some sort of bug while playing through the game, and it did eventually make it unplayable. Kind of a fun little puzzler / indie style game.
Thanks for pointing out the potential for confusion Tenjou… I updated the readme and added hints and a walkthrough, which should help. As far as the bug, I think I know what it was (getting stuck on the purple room?), and I think I fixed it.
sdnitrasm_cero says …
Weird puzzle logics, I love it
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Got to the part with the gradient colors near the dor but got stuck there and didn’t finish the game. I should play it again when you release the walkthrough
(and I think I found a glitch, the first time I entered through the door it sent me down for some reason).
Released the walkthrough, and I think I fixed that glitch.
C418 says …
The puzzles were sometimes a bit too confusing for me. But I think this is a good game. The visuals remind me of Small Worlds. A bit.
Small Worlds was definitely one of the inspirations I had for going super low-res, though my style ended up being sufficiently different to satisfy my need for “originality”
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Sos says …
Astonishing, but I’m too dumb to beat it…
Hope the walkthrough helps
Frimkron says …
I finished it! *bows* . Unique and intriguing, if a little frustrating in places – I was glad of the hints included in the readme.
Thanks for the compliments Frimkron!
ippa says …
cool, ultra retro gfx, odd, good combo
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Thanks ippa!
Risko says …
This is the best game i have seen in this competition so far in every aspect (except audio) — the idea is great and greatly done, the graphics are absolutely great — mainly the buildings (great combination with that green background) and it was really fun to play (except the buggy part — see below). And naturaly good audio would make it even better, but i just listend to Coil and it fit the game very well
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some criticism, though — the loading screen is awful (mainly in comparation with the beautiful graphics in game. And i’m not sure, if i have overseen some kind of switch, but if not, than you have some strange bug there — i had the whole part from 3:20-4:00 in video + the house in 2:00 white(on every try), so i was trying to find some other keys on keyboard to get colors in, or some new strategy to cope this white level, but after 10 minutes of trying to get through this invisible level i was so frustrated, that i watched the video and played just 2 of the colors and let the other to for some other time.
Thanks for the praise Risko! Yeah, the loading screen is pretty terrible… Game Maker default, which I should have taken 10 seconds to change
. Regarding the crazy “invisible” bug that you ran into, I posted about that a little while back. Anyway, it’s fixed now
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philomory says …
A “game about colors, and their consequences.” Absolutely brilliant. This absolutely embodies exploration, like towlr but good.
This game needs only three things to make it absolutely perfect: first, it *cries out* for some sort of ambient soundtrack. Second, I’d have liked it if at the end, after Blue, you made your way back to the Color Room for some final room before the credits. Third, motion could have been smoother. Sometimes it looked a little jerky when you moved around. Those three things aside, this game is still pretty much 5 stars all around (I dinged one graphic point for the jerky motion rendering).
I liked this game so much that, when I accidentally quit the game by hitting escape trying to pause when I got a phone call near the very end, I played it all the way through again just to finish.
EDIT (Beware of spoilers): I have to come back and note, after watching my girlfriend play this game, and watching the video walkthrough… there are a LOT of bugs in this game. In town area, for instance, several of the buildings present in the video walkthough manifested only as invisible walls when we played it. We also occasionally got stuck in walls, and in the last room, where you’re supposed to go through the ceiling, neither of us ever figured that out, but we didn’t have to because if you just exit the room and enter again, it puts you in the top half with the colors.
I’m not going to subtract any points from the score I gave, because these things honestly didn’t detract from my enjoyment of the game… at the time I thought they were intentional, and took them in stride. None-the-less, it does make me wish there was a ‘technical’ category to vote in.
Thank you very much for the compliments philomory! You ran into the same bug that Risko did (a product of a non-dedicated video card), which is now fixed
. I do hope to add a soundtrack to the game, and maybe some sound effects. I’m a bit puzzled about your comment regarding “jerky motion,” as it seems fairly smooth to me, but maybe we just have different standards. In any case, the resolution would probably have to be bumped up to make the motion any smoother than it is… something to think about.
Maple says …
This is pretty awesome.i like the transform thingy XD and the puzzles were kinda hard for me.
Thanks Maple! Sorry if the puzzles are too hard
SonnyBone says …
This game is deceptively deep. I had no idea what was going on at first, but EXPLORATION brought me knowledge. Great use of theme!
Thanks SonnyBone, for the encouragement, and for understanding my use of theme!
dertom says …
Yeah,…good job! Keep on rocking…
Thanks dertom!
Hempuli says …
The idea was nice, but it was slightly too buggy to be enjoyable; I got stuck several times and pressing N teleported me weirdly around.
Hm… sorry to hear that your experience wasn’t enjoyable Hempuli
. Could you maybe provide a bit more detail regarding what bugs you were running into? I think I have fixed all critical bugs in the game, meaning that you should no longer get stuck in such a way that you can no longer continue. Pressing “N” should just take you to the next level, which is what it seems to do for me… I wasn’t able to reproduce any “weird teleporation.” Perhaps if you explain the problem a bit more I’ll be able to fix it.
gimblll says …
Nice complete game with a good idea supporting it. The controls were a bit too “fiddly” for my taste though. I didn’t have the patience to continue after I would’ve had to start backtracking the levels. (Thanks for the youtube footage so I could actually see it played through!)
Hm… could you explain what you mean by “fiddly” controls gimblll? Are you referring to moving around with the arrow keys? Or transforming? Or jumping? The controls don’t really seem to give me much trouble, so I’m a bit uncertain what you mean here.
sinoth says …
Thank you for this beautiful entry. I may be a bit biased because I had Sigur Ros – Takk going in the background
The slight spin in flying mode is perfect. My favorite entry so far.. if only it had some audio!
Ah, Sigur Ros! Yes! I’ve tried playing with Takk in the background myself, and it seems to fit pretty well — though I’m not sure about the first track. Anyway, thank you very much for the encouragement!
Thank you again to everyone who has played the game, and especially those who have provided feedback! Much appreciated! I hope I can be as helpful when it comes to your entries!