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Postmortem / Timelapse: Lost in Exploration

Posted by
December 21st, 2009 7:51 am

Ok, more than a week after the compo finally ended, here my short summary what went fine and what was a fail (again?)

Good:

- After about one year experience with jMonkeyEngine and blender the comparison between ld13 and ld16 is really a progress.

- clear gameplay (platformer game – 3 buttons to use)

- added music. actually I’m quite happy about that smooth music. Wasn’t that difficult to create :D

- added soundfx (thx drpetter :D )

- webstartable java game. (most of the people was able to start it)

- timelapse

- created quite extendable platformer-framework for jME and blender

Cons:

- created quite extendable platformer-framework for jME and blender (although this might be good for the future it was not good for the compo! I hadn’t enough time to really show its capabilities)

- christmas-party the day before + 2h earlier starttime

- webstartable-game: not everyone was able to start it :(

- too less gameplay  (4h more time and……. :( )

Ok, even I’m not happy about the low-level gameplay I’m quite satisfied with the overall-experience. Next time I will for sure not start with jME from scratch again. It’s time to concentrate on gameplay! :D

Ok,…here my timelapse (3:30min)

http://thomas.trocha.com/misc/timelapse_ld16/ld16.htm

LD-Preview

One last think: To the people that are not able to start my game: Plz post me your configuration (OS, Browser and if possible installed Java-Version) THX…

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