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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Spacexplorer: Post-mortem

    Posted by (twitter: @pythong)
    December 14th, 2009 8:54 pm

    Pro:

    - Even though I wasn’t planning to take part, I still did and don’t regret it

    - Managed to create a new game!

    - LD is always kinda fun, and coding with Gosu is allowing to code in Ruby very fast

    - Created a shooting game with a lot of enemy fire. And the flower effects went surprisingly well

    - very happy that the radar worked correctly!

    rubyw 2009-12-15 12-44-28-71

    Contra:

    - when I was creating sound effects, they didn’t sound right and I took them out again. That was lost time. should have made bgm instead

    - shouldn’t have made the enemies’ movement “random” :D . So some of them are having flowers, others don’t

    - i know, the shootings are kinda crazy, but they aren’t crazy enough! ^^ should have been MUCH more

    - i didn’t wanted to use wingdings as enemies, but, you know, no time and such. i also wanted to have them animated, but that would have taken even more time

    - there’s a big performance problem if you get to the end. Reminder for myself: don’t make the collision calculations in the laser shots if you create around 360 every second, lasting for at least 10 seconds each

    - i also wanted to add a possibility to move left and right, but having the calculations in euclidic dimensions crashed my brain at hour 42 :D

    So, this LD was a nice experience again! To all alpha-testers and fellow programmers: have fun!

    One Response to “Spacexplorer: Post-mortem”

    1. 5parrowhawk says:

      Ooh, lots of bullets. Will have to remember to try this one.

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