Home | Rules and Guide | Sign In/Create Account | Write a Post | Donate | #ludumdare on irc.afternet.org (Info)

Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

[ Results: Top 50 Compo, Jam | Top 25 Categories | View My Entry ]

[ View All (Compo, Jam) | Warmup ]


S.A.R.T.S. porst-motem

Posted by
December 14th, 2009 5:00 pm

So, after my second LudumDare (the first being 14th, I forgot about LD for the 15th contest), I was rather disappointed. I made 2 entirely crappy games, one not even functional. I did manage to stick with my wheelchairs, but I really just made a platformer with spring platforms, and added some outline graphics to make the blocks look a little better, and little branches to hold the springs onto walls. But in all honesty, it was completely rushed (yes, I’m comparing this to a 48 hour timeframe) and played like crap. I couldn’t even be arsed to make the “PRESS ANY KEY” message blink in and out, or even use an outdated chiptune I made.

However, on the plus side, I participated, and I made ExciteMike’s wallpaper be square. I also learned I suck at making randomly generated mazes.

So, maybe next time I’ll think of a better idea. I can’t say I liked the theme. Don’t flame me on this, but I think most people just voted +1 because it wasn’t a bad theme, and it ended up winning (much in the same way that a tournament participator could be getting 3rd place every single round and still win).

Leave a Reply

You must be logged in to post a comment.


All posts, images, and comments are owned by their creators.

[fcache: storing page]