Missing – Post-mortem / Timelapse
Posted by 10Print
December 14th, 2009 6:46 pm
What went well:
- Finished a game!
- Learned Lua and LÖVE inside and out.
- Made some decent (by my standards) looking pixel graphics.
What could have gone better:
- Had to scrap most of my planned stuff in order to finish on time. Originally Missing was going to be a survival game with a lot of roguelike elements.
- Spent way too much time making a procedural maze generator, which didn’t end up being important to the final product.
- Didn’t have enough time to add gameplay, ended up adapting the planned food/water element of exploration into a collection game.
Tags: post-mortem, timelapse