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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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It’s dead, Jim.

Posted by (twitter: @codexus)
December 14th, 2009 5:02 am

OK, the compo is over… back to the real world where it’s cold outside and I badly need some sleep…

But first in case you missed it, here’s my final entry. And now some post mortemy things:

Various tools and utensils:

Unity 3D (free version), Photoshop CS2, Cinema 4D R10, sfxr, Reason 3.0, Wacom Intuos 3 tablet, stupid midi keyboard with no driver for windows 7 (I wasted almost two hours to install the hardware to use it with a midi cable before the compo and only used it to enter 3 notes)

Awesome:

  • I finished a game. :D (seriously the motivation to participate in this LD was unexpected and sudden)
  • Unity is AWESOME! Really easy to use even with no previous experience using it.
  • sfxr allowed me to make a few sounds in less than 5 minutes!

Lame:

  • Not enough preparation. I lost a lot of time learning how to do basic things in Unity while making my game.
  • I thought I had a great idea: you would explore the level and logically find out where the hidden tiles are. Unfortunately in practice, with the limited gameplay elements I could implement, there is too much guess work and not enough “exploration”. The concept would have needed a lot of experimenting and more concepts (maybe something Minesweeper-like) so that it would be really possible to deduce the position of the hidden tiles.
  • Wasted time making a nice 3D platformer camera thing when a fixed orientation camera would have been enough and would have made the game easier to play with a keyboard.
  • Spent too much time tweaking some graphic details that made no real difference in the final result
  • I downloaded ChronoLapse, but then wasn’t motivated to record a timelapse and now I regret it.

Conclusion: I’m going to use Unity again. With basically no previous knowledge, it was already a little bit faster than doing things from scratch (and I got some extra effects for free), I can only imagine what would be possible if I knew it well.

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