Conclusions
December 14th, 2009 7:08 amI was able to make it before the deadline after all. and I have some conclusions to share.
What was my idea:
To make a game where you navigate through a dark forest that is illuminated only by periodical lightning.
What went wrong:
I was drunk all the weekend
What did I actually make:
Using crappy drunk code, adding some procedural generation I made a haystack of random lines that look like a straw. I love procedural generation so it was not a hard task. I started it 6hrs before the deadline (apart from the bits of code i’ve written earlier drunk, but that didn’t actually draw anything). Added 3 tracks of music made in ~5 minutes each and set the sail.
What did I learn:
Vertex arrays: I needed these to draw 100 000 (really) straws of hay
Mouse raycasting (picking objects from 3d scene using a mouse)
How to draw a cloud in MS paint
Here’s what it looks like:
