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Conclusions

Posted by (twitter: @Sosowski)
December 14th, 2009 7:08 am

I was able to make it before the deadline after all. and I have some conclusions to share.

What was my idea:
To make a game where you navigate through a dark forest that is illuminated only by periodical lightning.

What went wrong:
I was drunk all the weekend

What did I actually make:
Using crappy drunk code, adding some procedural generation I made a haystack of random lines that look like a straw. I love procedural generation so it was not a hard task. I started it 6hrs before the deadline (apart from the bits of code i’ve written earlier drunk, but that didn’t actually draw anything). Added 3 tracks of music made in ~5 minutes each and set the sail.

What did I learn:
Vertex arrays: I needed these to draw 100 000 (really) straws of hay
Mouse raycasting (picking objects from 3d scene using a mouse)
How to draw a cloud in MS paint

Here’s what it looks like:

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