Got the character spewing blood… I mean throwing flares.
Got my character moving around and throwing flares. Going to limit my player controls. So there is less work for me to do. Forwards/backwards along the bridge, and throw flare up… throw flare down. Now instead of a whip/gun or other attack, the flare will both be the weapon and the way to light up the level. UP,DOWN,LEFT,RIGHT.
The rendering is still pretty bad. Not at all how I want it.
After I fix up the drawing… next will be to put in the BIG BAD code, make some lasers, then do collision detection between the particles and the BIG BAD, and also collisions with the cavern.
For lighting and shadows I’ve decided to have a lighting layer with per pixel alpha. Which will just be an image that is blit across the whole screen. It will be all black, except in areas where it will have parts taken away by lighting. So I will draw the lights onto this lighting layer, so that it leaves alpha at 50 or so, and instead of black an orangey color where the lighting is… the rest will be shadows.
So now to implement that… but here is a screenie of ‘Exploratio‘ so far…
