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Soulspark is “done”. Time to eat!

Posted by
December 13th, 2009 8:44 pm

OK, so I submitted the game with 3 minutes to spare, and I’m no longer a Ludum Dare newbie. But why do i feel so… BLAH? I need to get away from the computer for a while, I think…

My game didn’t end up where I wanted it to, but that’s OK. I still managed to create a great foundation that I can continue to build upon. The game has serious potential, I think. It needs more refinement, content, and story, of course… but isn’t that the case with all games? I wanted to make at least ONE song for the game, but I just didn’t have enough time. I don’t even have any sound effects yet. I had music constantly playing during the development of Soulspark, so I never really noticed until I played my ‘final’ version. It’s terribly quiet, so please… if you play my game… put some music on.

Since the theme is all about EXPLORING, Soulspark is a laid-back, no-action kind of experience. No enemies and no weapons. Just you and the world. OH, and your constantly depleting battery power that you have to recharge. Think Wall-E meets Fallout… then throw it head first into Metroid… and suck out all of the action. Does it make a fun game? Maybe not at this point… but like I said… the potential is there.

Soulspark game page

So crunch time is OVER, which means it’s time to EAT!

The greatest food photos of Ludum Dare 16 AFTER THE BREAK:

Pizza 1

GRILLED CHICKEN, BACON, AND ROASTED RED PEPPERS ON A RANCH DRESSING BASE

(click for ultimate taste-vision)

rat mouse treat

CHOCOLATEY RATMOUSE DELICIOUSNESS (click for ultimate taste-vision)

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