Saturday Food and Entry Update
Had cereal for breakfast, more chips and salsa for a midday snack and then a Subway sandwich and baked BBQ chips for dinner.
My wife then left to go baby our neice and nephew, so I got to play the music loud for a few hours. When she got back, she surprised me with a nighttime snack.
A Wendy’s Frosty Float. It was yummy.
As far as coding goes, I’m not sure I’ll be able to have the entry I wanted to have. I spent a lot of time on stupid things, like math. I do have a ship that moves by the arrow keys (just for testing, that won’t be in the final game) and a compass that reacts to the mouse-hover and click. Next step would be to implement navigation, which includes setting a direction and an interval. I also will be implementing fog-of-war because part of exploration is having to go somewhere in order to map it out.
I’m not using a traditional full-array to keep track of the tiles. I’m using an image and I’m reading the map data from that image’s individual bit mapping. I’m going to implement the fog-of-war using a similar method, with a second image that starts off with each pixel being off and they get turned on as you go.
Navigation is going to be direction and time based, so you’d pick one of the 16 directions on the compass and sail. The ship is locked into the tile coordinate system to make things easier.
I fear there is way to much to do before the deadline tommorrow, so I’ll have to go with the essentials and just add on with whatever time I have left over. I hope to have a real game to submit, and not just a demo. I lost a lot of time trying to get my printer to print out a map so I could trace it, draw on it and scan it back in, but I ended up not even using that. I just created a new map by myself and Photoshop instead. The compass math stuff was a pain in the rear, though in the end pretty simple. I always end up spending extra time trying to do whatever it is in an abtract way, which can either be a killer or a timesave, depending on if I end up using it for anything else. For example, in the last compo, I spent extra time on the basic tile properties, which let me add new types of tiles in a matter of minutes later on.
Anyway, I think I’m done for the night. See you in the morning!
Tags: foodphoto, ld48_16, screenshot