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It was fun while it lasted…

Posted by
December 13th, 2009 12:07 pm

…but now I have officially admit I have failed in making a game in 48 hours. The culprits are not planning ahead, rushing things, and distracting myself too often. In the beginning I set my expectations quite high as I usually do but I knew I wouldn’t be able to finish the game. Still, I was hoping to make 4 to 7 levels.
However when a one succeeds he learns little, where he fails he learns a lot, and I did.

This is what it could have been:
what it could have been

By not planning ahead I didn’t prepare my engine for loading levels from a file which was my pitfall. In the last 24 hours I rushed everything, making hacks and half-solutions that cost me a lot of time, hard work and stress. I also lost an incredible amount of time because I wanted to make my engine as modular as I could, so it would load maps, save the game, load the game etc. This is not possible without planning and sketching beforehand, and the first thing I should have done, which I didn’t was to get up from my computer, sit on my bed, grab a drawing sheet and plan everything there.
So although I have failed in creating a game I have learned a great lot from this competition, as for me I still feel like I’ve succeeded.

But be warned! Even though I dropped off now I will be back for the next competition, and when that time comes, I will be ready! And I shall Win!
cool image
~Spliter

2 Responses to “It was fun while it lasted…”

  1. BenHem says:

    Hey, too bad. I hear you though, don’t know if this is your first LD but on my first I made totally unmanageable code. The graphics are, needless to say, awesome. Maybe release more screenshots?

    • spliter says:

      hehe, actually it’s not a screenshot, I just grabbed a few of the assets I made for the game and put them together in photoshop in 2 minutes, but have the loading/saving code worked that’s quite close to what I was aiming for. Also, yes, it is my first LD.

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