DONE!
And with 18 minutes to spare… pffft, easy!
There was a time when I thought I couldn’t complete it on time, but there you go, it’s done!
I lost one hour at the end making the “cutscene” system, but it was worth it… it really does polish the game up…
Lots of features I didn’t get a chance to add:
- The Kraken!
- Load/Save
- Savages on the islands
- Trail on the ship (would really help the visuals, but I couldn’t really find the time for it)
- Music
Still there was a lot the game could have, like puzzles for the maps (instead of getting whole maps, you would get map pieces that you had to jumble around to use), but for 48 hours, I’m damn proud…
Last minutes issues… found that the game text would become all screwed up in fullscreen! :\ Really pissed me off, but I didn’t have the time to find the problem and fix it, since the text is all D3DX… So the game is in window mode only…
Then, when I was uploading, the DNS server at my provider was down, so for 10 mins I couldn’t upload anything! Was starting to panic, to be honest…
Biggest lessons learned:
- Don’t only plan the game, make up a timeline so you are able to structure your work better
- Found out that I could actually do some very crude pixel art… it even looks allright in the circumstances… Got to learn how to animate stuff like that…
- Do proper code structuring, or else it will bite you in the ass later… I have 4 code files, and the code is just a giant bramble of badly coded stuff… because I was trying to be fast… that way, I lost more time, when I was trying to find stuff…

