Done…
I was really happy with my game from the previous Ludum Dare. Not so much this time.
The idea here was to have a bunch of teensy games showing a variety of game mechanics and have them arranged in a big grid you can browse. Unfortunately I didn’t get working on the actual games until very late in the compo. Somehow I managed to lose a lot of time on the UI for browsing them even though it doesn’t look that complicated.
I guess I knew going into it that the idea was going to be terribly hard to pull off in 48hrs, but stupidly kept going with that idea instead of the others I had.
I guess I still finished a playable, silly platformer with five levels in 48 hours, and that’s still an accomplishment.
I look forward to reviewing the timelapse once I put it together and take a look at how the time was really spent. Should be educational.
