Day 2 done and there is now a game
So, I think I got a lot of the actual game logic I will have in the final competition entry done today.
You can try the current windows build here (see final submission). And hopefully everything’s working.
The character will look towards the mouse and will walk left and right with A and D respectively. If there’s a branching path you can take the upper one by holding W. With the placeholder graphics the different paths are not entirely clear.
I think any game play will likely have to wait until after Ludum Dare 16. The character walking animations I drew actually look a lot nicer than I was expecting. Shrinking them down from the high scan resolution and scaling the frames to be a consistent size likely helped. I’ll probably spend tomorrow making some environment art and setting up something other than solid colours to explore. And if I have time I’ll look into adding sounds.
It’s time for sleep now though. Hopefully I don’t sleep in to late.