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Time to get started

Posted by
December 12th, 2009 5:17 am

Last night I had a concert and a party after that, and I was home just before 3.00am, when it all started. I like the theme, I want to make a game where you explore a level and keep getting extra abilities so you can go back and explore more.

I wanted to at least get something working with Flixel right away, so I downloaded the newest version 1.40 of Flixel and the Mode demo. Two hours later I was still not able to get things working. Turned out that Flixel was just being updated and already had changed twice since I downloaded it. The new version 1.41 did compile without errors, but the Mode game doesn’t really work like the example.

I just woke up and now I’m going to try to use Flixel and make something. If it doesn’t go well now, I’ll go back to haXe.

One Response to “Time to get started”

  1. mocker says:

    I spent a while figuring out the new flixel. Mostly all the constructors are shortened, with attributes set outside of the constructor. And in 1.40 I had to comment out some FlxKong junk that didn’t compile. Good luck!

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