Progress report
December 12th, 2009 12:31 pmSo… my basic idea is that history is full of “explorers” that were part of destroying native cultures and sites they find. So that sometimes it could perhaps be better to not explore at all in the first place and let these hidden paradises rest at their natural state.
Unfortunately it seems that my gameplay concept and gfx asset list is way too ambitious again so I probably have to cut a lot of corners. I hope even a part of the original idea finds it into the final game… Coding wise the “core” is done, now I just have to figure out how to actually make this fun…
Sneak peak of my main level:
