Off to a late, well-rested start.
I was a little let down when unwanted powers didn’t sweep the votes. So I slept on the broad theme of exploration.
Exploration left it pretty wide open for me, concept wise. I’ve been drooling over stuff like Passage, The Marriage, and Braid again after seeing Chris Hecker’s talk at MIGS a couple of months ago. I figure this is as good a forum as any for making a game filled with allegorical subtext. Not that this is exactly the target demographic, but at least some of you will be tossing me feedback.
I’m thinking a more accessible less artsy Passage. The exploration of time, and decisions in life, couched in a gauntlet style game.
I’ll toss a rough concept document once I’ve got a rough proof of concept done.
Pretension a go go!