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Isometric RPG thing

Posted by
December 12th, 2009 10:03 am

Isometric RPG

Isometric RPG

So, I spent the whole day on graphics. Not much time left to work on an engine now. I was thinking of doing something like Hydlide where you simply bump into enemies (grid based movement). Your character and some enemies can also be in offensive or defensive mode. Drawing the characters consistently in all angles and stances is a pain.

So what about exploration? I’m a fan of Zelda 1 where you could basically go pretty much anywhere on the overworld map right from the start. Here I’d like to do something similar to Dragon Quest 1 where the enemy difficulty partly limits your progression.

I might get the map drawing and scrolling done tomorrow. Perhaps player movement (and buckets). Probably not enemy instances or items.

Mr Magical wand will have to do the transparency mask for me. I haven’t really ordered the graphics in a sensible order. I don’t know if the stuff tiles well either.

Now I’m mighty tired. My slow start aside, I’ve been drawing all day and got a decent amount of graphics done.

12 Responses to “Isometric RPG thing”

  1. Arne says:

    Ah, yes, I think I’ll go for 800*600. Tiles are 80 wide and 40 (39) high. Might put a 200px wide status bar on the right to make a square playfield.. although it wouldn’t be square because the isometric stuff is not top down.

  2. laremere says:

    Very nice, polished, graphics. Good luck with the gameplay!

  3. mocker says:

    shiny. Anything you put those in should turn out looking good

  4. Whoa. I may be wrong, but are you the guy who made all those design documents and concept art for retro remake games? If you are, I think I’ve been to your site.

  5. Arne says:

    Thanks. I think… Hydlide had 16px characters but 8px map tiles (MSX version) so the movement was relatively smooth because the characters could move half of their width. My graphics aren’t made like that, and smothing the movement might make them look like they are gliding (I have no leg animation). I’m thinking, maybe the enemies only move if the player moves, this might reduce the feeling of enemies warping around, because the player is in control, in a way. Dunno.

    *brushing teeth*

  6. Arne says:

    Armchair, Yes. I like redesigning old games. This LD entry is a homage to Hydlide:

    http://androidarts.com/hydlide/hydlide.htm

    I might do an isometric set with the Hydlide characters at some point.

  7. SonnyBone says:

    MAN. This is beautiful stuff. I wish I had this kind of talent.

  8. Cosr says:

    Looking good. Based on the art I have high hopes fro your game.

  9. alexsad says:

    Hi first sorry for my inglish. I`m a brasilian develop and I saw your works and if you are interessed I`have alredy a multiplay game online made in flex. But I`m a bad design and now I need a design to do my arts game. So if you interesse send a email to me alex.query@gmail.com so that we can do a good rpg online multiplay game together.

    • alexsad says:

      I forget to say that my game is 100% programatic complite but almost nothing of design. But this game is isometric like your game. Let`me to say what this is. Is a rpg game online totaly online without any program, only the browser is need. This is multiplay and very pepleo can play him from diferents places. I look for a design to it but when I saw your post I found what a look so far. Please think about this and contact me.

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