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Conceptualizing

Posted by
December 11th, 2009 8:44 pm

In the end I’ll probably be going with a real-time 4X design. I wanted to do a space trading-type game, but supply and demand economics would have taken quite awhile and the asset load would be about the same. I can almost certainly do RT4X better and quicker than trading. Right now I’ve just cooked up a subset of the assets – will be going for lunch and then start on the code.

screenshot1

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