Preparations for the Compo
My college has finally released its grip on my spare time. I have very few assignments to complete, and most of them are from a professor who is very laid-back about due dates. (She’s good with herding cats)
I have two exams, one is effectively open-book, and the other is a UNIX/Linux exam where we can use the man/info pages as much as we want. Which may as well be open-book.
I’m looking forward to this coming LD.
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My plans for the compo are still up in the air, but I’ve decided on the following for sure:
- I’m using C++ and SDL
- I’m building with make
- I’m using GIMP to make the sprites
- I will use a plain file-hosting service, because making new GoogleCode pages just feels dumb.
- I will use SFXR again, because it’s awesome
I liked my idea of holding myself to multiple themes last time around, so I’m going to do that again.
I have some thoughts about what I’m going to do with my concept. I like the thought of a game about an animal hunting prey. It’s something that I haven’t seen done, and I think it’d be a fun game to play. Creating a fighting game would be fun if I could get the assets done in time. Casual games are an interesting idea, and would be a nice change of pace for me.
My favorite idea out of those is having an animal as a protagonist, which will definitely be a major idea in my game.
The idea of a virtual pet kinda appeals to me. It would be really tricky to do well, though, and I don’t think I’ll pursue it.
I dunno. I’ll probably post again once I have some certainty.
Peace,
Mr. Dude