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	<title>Comments on: bunnies vs. bunnies</title>
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	<link>http://www.ludumdare.com/compo/2009/11/19/bunnies-vs-bunnies/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: Jordan Magnuson</title>
		<link>http://www.ludumdare.com/compo/2009/11/19/bunnies-vs-bunnies/comment-page-1/#comment-10436</link>
		<dc:creator>Jordan Magnuson</dc:creator>
		<pubDate>Sun, 22 Nov 2009 15:04:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=11252#comment-10436</guid>
		<description>Thanks a lot Almost, for the detailed feedback! Very helpful.

Gatling guns: yes, they should deduct $500 from the bank... though after playing with them costing $100, I think $500 would be way too steep--do you agree?

Build key as to flip turrets: I generally feel that the fewer keys the better, and that context sensitive action buttons are a good way to go. Do you disagree in general, or just feel like this particular case is awkward?

Bullet action point: thanks for pointing that out. Some pixel measurements definitely need to be tweaked. 

Black reticle: good point. Perhaps if it was outlined in white?</description>
		<content:encoded><![CDATA[<p>Thanks a lot Almost, for the detailed feedback! Very helpful.</p>
<p>Gatling guns: yes, they should deduct $500 from the bank&#8230; though after playing with them costing $100, I think $500 would be way too steep&#8211;do you agree?</p>
<p>Build key as to flip turrets: I generally feel that the fewer keys the better, and that context sensitive action buttons are a good way to go. Do you disagree in general, or just feel like this particular case is awkward?</p>
<p>Bullet action point: thanks for pointing that out. Some pixel measurements definitely need to be tweaked. </p>
<p>Black reticle: good point. Perhaps if it was outlined in white?</p>
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		<title>By: Almost</title>
		<link>http://www.ludumdare.com/compo/2009/11/19/bunnies-vs-bunnies/comment-page-1/#comment-10420</link>
		<dc:creator>Almost</dc:creator>
		<pubDate>Fri, 20 Nov 2009 23:30:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=11252#comment-10420</guid>
		<description>Hmm, I tried running at again and it seems to run sort of smoothly now; I probably just misinterpreted the relatively low framerate of the rabbit animations as being indicative of lag before.. Although it is difficult to tell what framerate I&#039;m getting. Either way, it&#039;s still completely playable; it just seemed to be slower)

I have 2.4GHz AMD Dual Core, 6GB Ram, Vista

Also, it seems that gatling guns are meant to cost 500, (for that is the indicated number, and I cannot build them if I have fewer than that much of the resource), but building one only drops my wealth by 100. Using the build key as the on/off key is a little weird. And the shots come from the tip of the gun, not the center, it seems, so if it is right next to a wall, it is possible to totally miss the wall by shooting from the other side of the wall (or inside the wall, whichever).

The other thing that bothered me was that the reticle was flat black color, and thus very hard to see sometimes. A muzzle flash when shooting or a different color reticle might be more visible.</description>
		<content:encoded><![CDATA[<p>Hmm, I tried running at again and it seems to run sort of smoothly now; I probably just misinterpreted the relatively low framerate of the rabbit animations as being indicative of lag before.. Although it is difficult to tell what framerate I&#8217;m getting. Either way, it&#8217;s still completely playable; it just seemed to be slower)</p>
<p>I have 2.4GHz AMD Dual Core, 6GB Ram, Vista</p>
<p>Also, it seems that gatling guns are meant to cost 500, (for that is the indicated number, and I cannot build them if I have fewer than that much of the resource), but building one only drops my wealth by 100. Using the build key as the on/off key is a little weird. And the shots come from the tip of the gun, not the center, it seems, so if it is right next to a wall, it is possible to totally miss the wall by shooting from the other side of the wall (or inside the wall, whichever).</p>
<p>The other thing that bothered me was that the reticle was flat black color, and thus very hard to see sometimes. A muzzle flash when shooting or a different color reticle might be more visible.</p>
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		<title>By: Jordan Magnuson</title>
		<link>http://www.ludumdare.com/compo/2009/11/19/bunnies-vs-bunnies/comment-page-1/#comment-10415</link>
		<dc:creator>Jordan Magnuson</dc:creator>
		<pubDate>Fri, 20 Nov 2009 04:51:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=11252#comment-10415</guid>
		<description>Thanks Almost, for the feedback. I was considering a minimap, so I&#039;ll get on that right away. As soon as I do some more speed optimizations that is :). Would you mind telling me how much processor/RAM you played it on? The game runs Okay on my 2.2GHz Core 2 Duo laptop, with 2GB ram, so I thought it was maybe fast enough, but I guess not.</description>
		<content:encoded><![CDATA[<p>Thanks Almost, for the feedback. I was considering a minimap, so I&#8217;ll get on that right away. As soon as I do some more speed optimizations that is <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . Would you mind telling me how much processor/RAM you played it on? The game runs Okay on my 2.2GHz Core 2 Duo laptop, with 2GB ram, so I thought it was maybe fast enough, but I guess not.</p>
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		<title>By: Almost</title>
		<link>http://www.ludumdare.com/compo/2009/11/19/bunnies-vs-bunnies/comment-page-1/#comment-10414</link>
		<dc:creator>Almost</dc:creator>
		<pubDate>Thu, 19 Nov 2009 22:52:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=11252#comment-10414</guid>
		<description>I like the art. It seemed to be lagging on the large level where shooting bunnies was introduced, perhaps some optimization could be done for stuff that is offscreen? Also, a minimap would be very helpful, a quick glimpse of where most of blue is, where to find the resources I want and so on.</description>
		<content:encoded><![CDATA[<p>I like the art. It seemed to be lagging on the large level where shooting bunnies was introduced, perhaps some optimization could be done for stuff that is offscreen? Also, a minimap would be very helpful, a quick glimpse of where most of blue is, where to find the resources I want and so on.</p>
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