Mini LD #14, Go!
Bah – it’s basically Friday, isn’t it?
Like the last TIGSource contest, this contest has a dual theme. You and you teammates can choose to use either theme, or both.
The themes are Comedy and Tragedy.
Unlike other Ludum Dares, this time you are required to collaborate! (If you haven’t found a partner yet, see the post below this one.) If your team decides to use both themes, each member should take creative responsibility of one theme each and ensure it finds a place in the game.
You can make the game at any stage this weekend that suits you. And don’t worry if you can’t start for a few days or if the project goes a little beyond the usual 48 hours – I have a very loose definition of weekends that includes Wednesdays.
Whenever you’re ready, you can submit your game here!
Ooh, nice themes Terry. And I like your definition of “weekend”
[...] I am hosting this month’s Mini Ludum Dare, and it’s happening this weekend. More info here, if you’re up for it. Post a [...]
I’m stuck at a collision detection bug. Do you guys all use Game Maker and stuff? since implementing an enemy system takes me like 2 weeks.
Thanks Zod you announced this early. It looks like it’ll take us 24 hours to decide on the kind of game to make before we even start working on it.
Something familiar, something peculiar…
I love your vision of weekends too ! And your idea of requiring a partner has nice effects, like adding new people to the community. I was “hired” by Tenoch especially for this mini LD ^^
.. Hard theme
…would it count as two if I’m a schizophrenic? One mind is doing the graphics and the other’s doing the programming!
Ok,..just kidding!
Anyone needs a java coder? I can even be “hired” as (low/middle-class) 3d modeller (which I could render to 2d)….
This non-restrictive theme was totally designed to make teammates fight.
We can’t even agree to make a game about punching Terry.
So will you be accepting entries ’til Wednesday?
Is there any kind of “official” time to get the games in by? If not, it could lead to a compo that drags on indefinitely (“have other people submitted their game yet? No? Then I’m sure going to keep working on mine!”)
Mini’s end when they make sense to end. Looking at the entry list so far, that’s not yet.
Terry’s concept of weekends until Wednesday sound reasonable this time.
Boy this is fun. I just wish my job knew about this whole Wednesday weekend thing
Hopefully I’ll have something playable before I have to go back to work.
Game done, hell yeah!
I haven’t spoken to the guy I’m collaborating with in nearly 2 days. >_<
We’ve only had three entries so far, so I’m in no hurry to call an end to this
And I’m serious about the Wednesday thing; the games are far more important than any silly arbitrary deadline!
Even if you haven’t started yet, you can still take part!
Our game-making weekend turned into an awesome weekend of Mario 3 multiplayer and Super Smash Bros. It was good times but we didn’t accomplish much in terms of making a game
Waoh freaky, that’s exactly what me and my partner for the comp were doing during the weekend haha. EXACTLY. Anyways, we should be submitting our entry sometime soon though.
I’ve got some time still, so if this thing’s really open to Wednesday, I’ll probably work on it until Wednesday
[...] (Cactus) e Arthur Lee (Mr.Podunkian), Dungeon è un curioso platform 2D realizzato in occasione del 14° Mini Ludum Dare. In una cascata di esplosivi pixel e colori in grado di far sanguinare gli occhi, il giocatore [...]
Sorry if this is a dumb question, but is there anywhere to comment on individual entries?
At the moment no. Traditionally what happens is people make at least a single post for their game, so you can post comments there. Also when voting (and you have the right to vote, i.e. you entered), you can leave comments. But if we’re not voting and they make no posts, there’s currently no way to comment on a game. It’s on the TODO list.
Yeah – I’d like to encourage anyone who’s made something for this to go ahead and make a blog post too!
(I’ll officially call an end to things tomorrow morning)
Whew! I’m done. Here is my entry: http://pixelverse.org/portfolio/quixote/ Now to sleep…
[...] för några dagar sedan ett plattformspel som heter Dungeon. Det var gjort för den senaste Mini Ludum Dare-tävlingen som hade temat “komedi/tragedi”. Och komiskt blev det. Det mesta utspelade sig dock inte i [...]
Also, PoV, entering non ASCII characters in the submit form is FAIL. Some utf8 is lost on the way. It makes my name look ugly. Poor, poor non English speaking countries…
Good to know. If you find any site problems, or have an suggestions, note them in the Suggestions Post:
http://www.ludumdare.com/compo/2009/08/30/suggestion-post/
Excuse me Tenoch (partneeer ! <3) but I find that my nickname looks far more ugly than your name :p
Wooh. Finished my entry.
Question: what are the rules or procedures for updating a submitted game? I mean, I’m not totally sure how this mini LD works: will there potentially be voting? Or no? If there isn’t voting, can/should we update our game by simply replacing the current linked download? If so, is there an appropriate place to note changes being made, bugs being fixed? Or should the linked download not be changed after a game is submitted? Should I get my own website for development journaling on a game I’ve submitted? Thanks for the clarifications.
Jordan: For development journal I think it’s common practice to just make blog posts here on the site. Check out other entries to see how they did it (like what tags to use, you might need to put in minild14). The search/link function seems broken though, trying to use the incorrect tag “minild-14″. I’ll talk to the adminators.
Also… bunnies climbing ladders? I like how in some cases it’s still faster and more convenient to jump up
Also – yay, it seems we can reply properly on comments now. Maybe I’ll try it some day…
Thanks DrPetter! And yeah, I know the ladders are weird… it was really an available time issue, as ladders are far easier to program for npc’s than proper jumping algorithms between platforms.
[...] Dungeon [...]