Dragon Genetics is finished
October 18th, 2009 8:42 pm48 hours later, Dragon Genetics is finished. Dragon Genetics teaches the principles of genetic inheritence including dominant/recessive genes, epistasis, and sex-linked genes. It uses a browser-like window to explain concepts and the player can click on links to get more information on a word. The player gets a set of missions to breed specific dragons by choosing the parents.
http://www.ludumdare.com/compo/minild-13/?action=preview&uid=1128

The game was written in C++ with Ogre and CEGUI. I found the new version of CEGUI nice since it’s able to embed widgets in strings which is what I used to make the information browser. For content I used Photoshop and Blender. Most of the gui graphics are a CEGUI default. Also this is my second Ludum Dare (First Mini) and also the second time Photoshop has refused to work correctly during a Ludum Dare. I think it may have been a memory issue this time though since it stopped crashing on startup after I closed the visual studio with CEGUI source and an extra blender window I had open…
Pretty cool. Interface is kinda clunky, and bugs like you mentioned the text not fitting in the window are annoying, but the core mechanics seem to work alright. An option to rotate an individual dragon to see it from different angles would’ve been a nice touch..