Archive for September, 2009
“Not Terrible” Build
So the competition is over, but I was interested in exploring my entry further. My hope is to turn it into something more enjoyable. Here’s a ‘day after’ version with a few less crippling bugs (don’t worry, it’s still possible to tunnel out of the world and fall forever).
Features include:
- 6 levels
- tuning
- more accurate particle effects
- rewritten player movement
- two creature types
- limited ammunition
- debris vacuum for refilling ammunition
<w, a, s, d> or <arrows> to move
<mouse> to aim and fire
<space> to vacuum up debris and refill ammunition
Windows and Mac Ports
I added “ports” to make my entry easy to run on Windows and Mac OS X. Windows now has double-clickable ‘cavern.exe’, and Mac OS X comes bundled with love, so you can drag ‘cavern.love’ onto ‘love.app’. No source code changes, just some repackaging.
Thanks to those that commented remarked on why they didn’t run the game. Those encouraged me to make it easier on everyone else.
ld15-cavern-secelis-windows.zip Windows version
ld15-cavern-secelis-mac.zip Mac OS X version
p.s. I don’t know how to update the links provided on the actual entry. My hope is that an admin will see this and either show me how to do it, or that it’ll just magically happen.

