Cave Ninja – Tiny Bugfix Version
I’ve released a post compo version of Cave Ninja. Nothing exciting, it just fixes two bugs:
1. Win check for last level corrected.
2. Divide by zero error fixed that occurred for certain OpenGL implementations.
To be honest, for most people there’s no reason to update. But for those that got the divide by zero (might also seem like it just shutdown at once), it might be worth it.
Windows binary (should run fine in Wine).
Tags: bugfix, cave, divide by zero, opengl, post-compo