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WikNukem Forever

Posted by
September 14th, 2009 9:51 am
Six degrees of separation. With a shotgun.

Six degrees of separation. With a shotgun.

I finally packaged stuff properly for Linux,  and made the Windows port. Grab them here.

Notes:

  • It does crash at exit. Will fix later.
  • You can get stuck at the top of the screen. I’m sorry but couldn’t find a way around.
  • Sound can get irritating, be sure to lower your volume first.

Otherwise, I’m quite happy with it. Awesome theme idea, GirlFlash!

Here is the included readme:

Duke is dropped in a random Wikipedia page and has to get in as few links as possible to the article on Duke Nukem Forever. But the evil googlebots have invaded the pages, so it won’t be an easy journey…

Each level is made of platforms and ladders, and has one exit for each link found on the Wikipedia article. It also has the “Exit” exits, which brings you back to the previous level, if you need to backtrack.

Controls
——–

Left and right arrows: run
Up arrow: jump/go up a ladder
Control: fire
Shift: switch weapons (machine gun has a hight rate and range, but lower damage,
shotgun kills in two shots, but needs a second to reload and closer range)
Tab: bring up the history of visited levels
C: open the radar screen
Space: enter an exit

Escape: quit the game/close the radar screen

Radar
—–

To make this holy quest a bit easier, Duke has a radar. Hitting C opens a list of all exits of the level (links on the Wikipedia page). Use up and down arrow to highlight one, and space to select it, then escape to go back to the game.
In the lower right corner will be indicated the distance to the target.

Shift + up and down allows faster browsing of the links.

Notes
—–

- Entering a new level restores health entirely, and dead robots stay dead when you visit back a level.
- Requires a working Internet connection…

License
——-

The source code is under GNU GPL v3.
Sounds are cc-by-nc-sa.

2 Responses to “WikNukem Forever”

  1. John Evans says:

    This was surprisingly fun. I like the animated ASCII graphics, they worked quite well. The enemies were hard without being too frustrating. The platforming and controls seemed a little off occasionally, but I know that kind of thing is difficult. I liked the basic “six degrees” kind of gameplay; I started off in some German web page about time zones, I think, and I went to “Unix time”, “Unix”, “Microsoft Windows”, “Bungie”, “Video Game Publisher”, “3D Realms”, then took a detour through “Commander Keen” before I got back to “Duke Nukem” and finally won. :)

  2. Tenoch says:

    Hey, I’m glad you liked it! I was worried about the “fun-ness” of the whole thing. The physics/colisions are reaaally broken, and hacked uglyously at the last moment, I’m affraid. But most of the time it’s works ok (might be a bit too “fast” I guess).

    Thanks a lot for your feedback!

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