glaucon – post compo version
Posted by athanazio
September 13th, 2009 6:29 pm
I made some changes based on the feedbacks !
- fixed animation, to animate only when the char was in movement
- add some instrunctions of how to fire
- increase the distance of the border of the screen to avoid zombie-suprises
- changed the torch throw to allow multiple torches
- fixed level 3 and add a level 4
- criated a windows exe
- fixed some screen flickering
- reduce the maximum speed of the zombies
- generated some random textures for the ground
thanks all for the feedbacks !! this helped a lot to enhance the Java engine that Im building.
Tags: cave, glaucon, LD #15 - Caverns - 2009, post-compo