Home | Rules and Guide | Sign In/Create Account | Write a Post | Donate | #ludumdare on irc.afternet.org (Info)

Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

[ Results: Top 50 Compo, Jam | Top 25 Categories | View My Entry ]

[ View All (Compo, Jam) | Warmup ]


Conway’s Game of Caverns – LD15 PostMortem

Posted by
September 13th, 2009 8:13 pm

Well, I placed 91st overall… Woohoo, eh? I expected to at least place somewhere in audio… Anyways, time for a postmortem of what went well and what didn’t.

Good:

I created a roadmap of what I *wanted* to do, that was realistic for the given time

I rapidly got the framework running

I got the basic generation of the caves going in the first night, albeit, I had to tweak it the next day.

I was satisfied with the music, considering it was done in the last 10 minutes of the competition. ;P

Bad:

The song should have been MUCH longer

The AI never did get worked on at all. That was to be the main playing point – the enemy would chase the player through the maze and create a sense of urgency. I can still see the original vision for this in my head, a suspenseful somewhat scary chase in a cave

I had VERY LITTLE time commited. Of course, something major had to go on that weekend. My sister and nephew moved down from Duluth, MN that weekend back to our house, so I had to help with that and put up with a 2.5 year old running around, when I wasn’t used to that. Otherwise, I may have gotten my top priority at the end, AI, implemented.

Movement speed was very slow in the game.

The cave did not look natural at all. It looked like a maze (Was made of rectangular prisms…)

The cave was very rarely continuous (Players HAD to use the wall-glitch)

The Goal was unclear in my description.

Textures wound up ugly

Some people had issues with framerate and the like. I’m sorry, but I couldn’t account for that. :(

 

I could go on and on, but those are the major issues. Next time, I’ll have a whole, undisturbed weekend to work.

Leave a Reply

You must be logged in to post a comment.


All posts, images, and comments are owned by their creators.

[fcache: storing page]