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Preparing for Mini-LD 12

Posted by (twitter: @henrythescot)
September 6th, 2009 3:42 am

I know it’s just under a week away, but I’ve got some ideas for my Mini-LD 12 game.

First of all, I’m going to use another programming language I’m unfamiliar with. It’s a fun challenge. This time, I’ll be using Ruby.

I’ve used it before, but not often, even though I really enjoy it. This gives me a chance to really get familiar with it.

My library of choice here is Ruby/SDL. I’ll fiddle with gosu/RubyGame at a later time.

Also, I will be using nothing but my netbook for development. I want to see how it fares with development, and Ruby is a good starting point for that.

As far as genre goes, I’m thinking about making a tile-based side-scroller. Something akin to the shareware of yesteryear.

I want to use an 8-bit pallette to give the game that classic shareware look.

I will also be using SFXR (Like most of us, I suppose) for sounds.

I’m not sure about music. I don’t think I’ll really have time, but we’ll see.

I may need a Windows port again, but I’m not completely sure how to convert a Ruby application into a native executable. :-P

I’m looking forward to this one.

—Mr. Dude

4 Responses to “Preparing for Mini-LD 12”

  1. Doches says:

    I don’t know about Gosu, but I’ve successfully built windows executables from Ruby/RubyGame using tar2rubyscript and rubyscript2exe (both exceedingly awesome gems). It’s not the best (e.g. it’s not Py2exe) but it works pretty well.

  2. HybridMind says:

    I’ve definitely had great luck using rubyscript2exe on Gosu games too.

  3. MrDude says:

    I’m using Linux. I don’t have full access to a Windows machine.

    Does rubyscript2exe have a Linux port?

    If it does, I’ll have to fiddle with it.

  4. ippa says:

    http://github.com/larsch/ocra/tree/master <– OCRA ftw when building windows-exes.

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