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    New Post-Competition Build

    Posted by
    September 3rd, 2009 4:13 am


    Play here

    I’ve tinkered around with my Ludum Dare entry a bit more, and am ready to make another release (there may be one or two more after this, but nothing major.) For a while now I’ve been wanting to play with these mechanics, and Ludum Dare was a great opportunity.

    New this version:

    • sound (or something vaguely resembling it)
    • vacuum affects enemy projectiles
    • vacuum can be used to destroy enemies with their own projectiles
    • 8 levels

    There are other things I’m interested in trying, but I will probably not experiment with them in this prototype. These include:

    • an alternate weapon mode that adds to walls instead of destroying them
    • incorporating indestructible surfaces
    • a charge shot with variable blast radius
    • ammunition containers that double as shootable explosives
    • better ways to handle lava
    • stones (Dig Dug!) which are embedded in walls and can be freed to crush enemies, saving ammunition
    • ways to limit recoil jumping, so it can be used to hover, but not reach unlimited heights

    4 Responses to “New Post-Competition Build”

    1. nilsf says:

      This version is quite cool. :)
      Keep us posted.

    2. Sparky says:

      I’ve updated the link with a version that has improved player movement (there were some glitches in the previous version).

    3. qubodup says:

      This is pretty fun, reminds me of the Red Faction 1 Demo :) Too bad nothing fun happens when you reach the borders of the “The End” level.

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