New Post-Competition Build

I’ve tinkered around with my Ludum Dare entry a bit more, and am ready to make another release (there may be one or two more after this, but nothing major.) For a while now I’ve been wanting to play with these mechanics, and Ludum Dare was a great opportunity.
New this version:
- sound (or something vaguely resembling it)
- vacuum affects enemy projectiles
- vacuum can be used to destroy enemies with their own projectiles
- 8 levels
There are other things I’m interested in trying, but I will probably not experiment with them in this prototype. These include:
- an alternate weapon mode that adds to walls instead of destroying them
- incorporating indestructible surfaces
- a charge shot with variable blast radius
- ammunition containers that double as shootable explosives
- better ways to handle lava
- stones (Dig Dug!) which are embedded in walls and can be freed to crush enemies, saving ammunition
- ways to limit recoil jumping, so it can be used to hover, but not reach unlimited heights
This version is quite cool.
Keep us posted.
Cool! suitable sfx
I’ve updated the link with a version that has improved player movement (there were some glitches in the previous version).
This is pretty fun, reminds me of the Red Faction 1 Demo
Too bad nothing fun happens when you reach the borders of the “The End” level.