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	<title>Comments on: Decisions, decisions– about game-design</title>
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	<link>http://www.ludumdare.com/compo/2009/09/02/decisions-decisions%e2%80%93-about-game-design/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: sirGustav</title>
		<link>http://www.ludumdare.com/compo/2009/09/02/decisions-decisions%e2%80%93-about-game-design/comment-page-1/#comment-7921</link>
		<dc:creator>sirGustav</dc:creator>
		<pubDate>Sun, 06 Sep 2009 08:32:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=10398#comment-7921</guid>
		<description><![CDATA[Nice idea with the cute animals, but then there was this time-limit :) Originally I wanted dirt and debris to be flying from all the explosions and they should push you and the goo-balls away but time ran out :)
Anyway, I&#039;m just glad I got something playable :)]]></description>
		<content:encoded><![CDATA[<p>Nice idea with the cute animals, but then there was this time-limit <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Originally I wanted dirt and debris to be flying from all the explosions and they should push you and the goo-balls away but time ran out <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Anyway, I&#8217;m just glad I got something playable <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Almost</title>
		<link>http://www.ludumdare.com/compo/2009/09/02/decisions-decisions%e2%80%93-about-game-design/comment-page-1/#comment-7910</link>
		<dc:creator>Almost</dc:creator>
		<pubDate>Sat, 05 Sep 2009 16:44:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=10398#comment-7910</guid>
		<description><![CDATA[What you should&#039;ve gone for was somehtign to add depth/interaction to the game without making it difficult.
For example:
creatures that run around and are comically knocked flying by explosions. (they don&#039;t hurt you, they&#039;re just cute) (or other non-destructable props that can be knocked flying)
Various objects to &#039;collect&#039; underground, like gems
World variety to explore (natural caves, trees, clouds)]]></description>
		<content:encoded><![CDATA[<p>What you should&#8217;ve gone for was somehtign to add depth/interaction to the game without making it difficult.<br />
For example:<br />
creatures that run around and are comically knocked flying by explosions. (they don&#8217;t hurt you, they&#8217;re just cute) (or other non-destructable props that can be knocked flying)<br />
Various objects to &#8216;collect&#8217; underground, like gems<br />
World variety to explore (natural caves, trees, clouds)</p>
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