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OSX version, post-post mortem

Posted by
September 1st, 2009 12:21 pm

I’ve just uploaded an OSX version, and have added the following updates on top of the previous version’s fix of the jumping bug:

  • Fixed the performance on 16bit displays.  Thanks to Endurion for pointing this out.
  • Reflectors can no longer be placed on top of each other.  Should make the game slightly easier.
  • The game was accidentally set to default to antialiasing being on.  This seemed to cause slowdowns on the linux version, and may cause other issues for folk on other OSes.  It’s completely unnecessary anyway, since the graphics are entirely made up of (pre-antialiased) bitmaps.  If you’ve already run an older version though, you’ll have to either delete the CavernsOfLight.conf file (see the readme for the location – it’s different for each OS), or change the ‘a 6′ line to ‘a 0′.

Quite a few of the comments I’ve had have complained about the game’s difficulty.  My only defense here is that I’ve been playing a lot of Spelunky, Mighty Jill Off, and When Pigs Fly lately, all of which rely on pretty accurate jumping skills.  I think when I have a bit more time I’ll probably do an updated version with 3 different levels: easy; normal (the level currently included with the game), and sadistic, which will be massive and absolutely punishing :) .

Incidentally, if anyone likes the game enough to make their own level for it, I’d love to hear from you!

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