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Archive for August, 2009

Collision detection finally working

Posted by
Saturday, August 29th, 2009 2:55 pm

After much struggling I finally got collision detection working. You can now swim around levels and that’s it :) .

However I have all the logic in place and tomorrow I will just work on content, content and content.

screenshot2

A Mockup and Small Tasty Fruit

Posted by
Saturday, August 29th, 2009 2:50 pm
food_01

01

Crappy maths

Posted by
Saturday, August 29th, 2009 2:48 pm

I took an expensive option and used atan2() funcion to determine some direction. For some reason, it computes to weird results. Don’t want to debug it now, it’s only for the looks at the moment anyway.

Some Progress Is Still Progress

Posted by
Saturday, August 29th, 2009 2:47 pm

It’s not much:

Screenshot-Cavern Game

But that little box on the lower right side of the screen? It’s moving around. I figured I should have something interesting to show while the time lapse capture is running. I am now going to take a long break for the evening to watch the Chicago Fire kick D.C. United’s butt. I’ll take pictures if I find any interesting food there. B-)

I know it’s a cliché…

Posted by
Saturday, August 29th, 2009 2:45 pm

Scientists are searching for water deep beneath the Earth’s crust. They set up their equipment and start to drill. Suddenly you realise that the water level is rising and the scientists are all in peril. You take to the skies in your trusty helicopter and try to save them.

A helicopter flies deep underground.

A helicopter flies deep underground.

Or something like that. The one thing that’s certain is that rising water levels will play a part in this game. The actual game mechanic is still in a state of flux.

Got something running!

Posted by
Saturday, August 29th, 2009 2:39 pm

So I put my nose to the grindstone, and finally have a feature-less, but quite playable release! I’m heading to take a shower, and when the gf gets here, we’re heading to the dog park. I can’t wait to get back and really finish this up!

www4.ncsu.edu/~tamorgan/LD15.zip

Announcing: The Narwhal Bacons At Midnight

Posted by
Saturday, August 29th, 2009 2:39 pm
You are a narwhal!

Hey everybody, looks like it was time I made my first post on here. Anyhow, I thought I’d make something not quite what everybody else was making and therefore decided to focus on maximum meme-ness. I finally have the a good bunch of the base stuff finished and can finally move on to create more interesting stuff. For now, this screenshot is all there is:

You are a narwhal!

My work place

Posted by
Saturday, August 29th, 2009 2:37 pm

I am working at this place, dangerously exposed to direct sunlight and have no support for my backbone as I’m sitting on a bed.

My inconvenient workspace

My inconvenient workspace

Food and some progress

Posted by
Saturday, August 29th, 2009 2:32 pm

Cavern Pellets on YouTube!

ld15 005

Breakfast/Lunch

ld15 004

He, however, has not had any food yet.

pipe

Woooo Collision

Posted by
Saturday, August 29th, 2009 2:30 pm
Collision, it rocks

Collision, it rocks

I’ve been up to allot since the last post.  I barely had the code started, and I got windows and moving around working well.  After wasting a ton of time working on walls only to realize that the way I wanted to do them would infact take forever to do with all the different possibilities to consider.  After giving up on that for simpler walls, and failing at one attempt to do collision I was somewhat discouraged, but after a quick walk around the block, I was back at it.  I got collision working well now, and with all the basics set up,  I can finally start focusing on actual game play.

I’d also like to note that this is the first time I’ve gotten this far with a game basically ever.  I’ve known how to do it, but haven’t taken the time much, and have had to do a bunch of documentation reading (ug) to get the basics working.

Slime Take 3!

Posted by (twitter: @philhassey)
Saturday, August 29th, 2009 2:30 pm

Well, I got my slime effect working.  I just need to get it fast enough that it won’t skip frames like mad :)  It’s hard to get the idea from the screenshot, but animated it’s pretty slimy!

bc3

DiggR: I has FLOOD in my caves!

Posted by (twitter: @drZool)
Saturday, August 29th, 2009 2:23 pm
I has FLOOD in my caves!

I has FLOOD in my caves!

Trying to flood, dunno if it will be in the final game. Click to run!

The Cave Tentacle

Posted by
Saturday, August 29th, 2009 2:23 pm

First progress post, had hoped to do more but as we all know things can get backed up a bit.

cavernshot1

Got the rigid constraints for the tentacle ‘rope’ sorted out as well as the main gameplay sprites. Still deciding whether or not to have gravity affecting it.

Polluted Caverns.

Posted by
Saturday, August 29th, 2009 2:20 pm

First ingame screenshot.
The mouse is working, more or less. It should be able to raycast the items properly.

The basic scripts of the items is working too.

Need to add the selection mode, and write the removal check code :)

Lunch photo

Posted by
Saturday, August 29th, 2009 2:15 pm

Food!

lunch

lunch

Cavern Tycoon Progress…

Posted by
Saturday, August 29th, 2009 2:12 pm

Although I’ve just noticed that my screenshots haven’t really changed that much, I’ve made a huge amount of progress.  The game is entirely playable–I only have one problem. There’s no real goal. It’s been designed as a sandbox game–the goal is expansion with the resources you have until you can’t expand anymore. Unfortunately, I fear that some people may not see this and wonder, “Where the goal is at?!”.

It is, however, far too late to turn around now–and I think that my concept could really be fun if people just see the point. I hope they do, and think they will. So here’s a progress shot.

Cavern Tycoon WIP Screenshot 004

Cavern Tycoon WIP Screenshot 004

Milestone

Posted by (twitter: @frimkron)
Saturday, August 29th, 2009 2:05 pm

Well, I’m way behind schedule but I’ve finally hit an important milestone. I had hoped to get the chance to write more posts than this, but its been hard work to get to this point and I didn’t want to stop until I had something worth showing.

Some kinda cavern

Some kinda cavern

I’m trying to make a text adventure with a kind of Eye-of-the-Beholder-type first-person view.

Creating all the wall images and getting them to line up and everything has been a total pain, but that’s mostly done now, meaning I can move on to the actual text part of things. I’m really going to have to pick up the pace tomorrow if I’m going to get anywhere near the game I envisioned at the start =/

More progress… =]

Posted by
Saturday, August 29th, 2009 2:03 pm

very well the engine working… I have background… I have almost all the tiles I need… the hero character is fully animated… I have bats flying around the map =] and my cahracter can throw stuff slash jump and jump down platform and everything is awsome =] here you go a screenshot ^__^

screenshot1

Core game almost complete.

Posted by
Saturday, August 29th, 2009 1:58 pm

The core game is almost complete — now I just need to make my dudes fit into ‘slots’ in the cover, so there won’t be enough cover for everyone all the time.  Then, it’s time to add some fun! Two squads, random enemy squads that move around and attack you (they’ll be really dumb…), exp, abilities, etc. I think this is going to be the most complete game I’ve ever submitted to LD :) .

Demonstrating Cover Behaviour

Ommy nom!

Posted by
Saturday, August 29th, 2009 1:57 pm

ld15-8

My girlfriend made me some awesome risotto! :)

ld15-9

Followed by some strawberries whilst I do some 3D. :)

I had a few difficulties with my game, but it’s starting to come back on track.


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