Home | Rules and Guide | Sign In/Create Account | Write a Post | Donate | #ludumdare on irc.afternet.org (Info)

Ludum Dare 23 — April 20th-23rd, 2012 — 10 Year Anniversary!

Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

[ Results: Top 50 Compo, Jam | Top 25 Categories | View My Entry ]

[ View All (Compo, Jam) | Warmup ]


To clarify

Posted by
August 31st, 2009 6:37 am

It’s important to note that my entry was not done in four hours.  This weekend ended up very different from what I thought it was going to be, but I was so far behind my schedule that I didn’t feel I had time to make a journal entry to clarify this.  I worked through the night instead of going to sleep prior to my first prior engagement, so that was an extra 8 working hours.  The other of my prior engagements fell through, supplying me with an extra 6 working hours or so.  So in reality, I had about 18 hours to work on it.

If it looks like it only took 4 hours, that’s because the majority of my time was spent fixing very early bugs rather than adding new content. So, sorry for the mostly-empty game :/

AND to clarify yet further: I didn’t design any levels for this game.  The levels are procedurally generated.  I tried two schemes for this: one based on recursively taking edges in a graph and complex-ifying them (which never worked to my satisfaction), and another (much simpler) one based on random attachment, with a few extra edges thrown in to allow cycles to form in the graph.  After generating the graph out of edges and vertices, I “rasterized” it into blocks to make collision detection easier.

Leave a Reply

You must be logged in to post a comment.


All posts, images, and comments are owned by their creators.

[fcache: storing page]