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The Final Hours of Ludum Dare 15

Posted by (twitter: @ludumdare)
August 30th, 2009 2:32 pm

As we wind down Ludum Dare 15, I’d like to bring your attention again to the Submission System. * NEW

DO NOT make a post with a final tag.

Instead, visit this page and fill out the form to submit.

http://www.ludumdare.com/compo/ludum-dare-15/

The submission system is all-new for Ludum Dare 15.  Hopefully it’ll treat us well for years to come.

If you need help hosting your entry, make a post requesting help or ask in IRC.

For more details, see the Wiki.

Post Deadline Porting

By the 48 hour mark we’d like everyone to submit a working copy of their game for some platform.  If you’re not a native Windows user, that’s okay.  Submit a build for whatever your native platform is, then get started on porting as soon as you can.  Again it’s strongly recommended you have a Windows build of your game, as the majority of entrants either run Windows or have access to a Windows machine/VM.

Voting begins a few hours after the deadline and lasts for 2 weeks.  The longer it takes you to provide a Windows port, the less time people will have to try your entry.

For ports, you are strongly encouraged to provide a fully self-sufficient Windows build.  If LD14 taught us anything, there’s probably going to be a lot of entries to dig through.  That means you should make every effort to provide an easy to play game.  Include all required DLL’s (that aren’t built in to Windows).  Python users, use py2exe.

Porting Helpers Wanted (Python+PyGame, Allegro, SDL, etc)

If your game was made with a cross platform API like those mentioned above, and you lack a Windows machine to make a port, let us know.  Either stop by IRC, or (NEW) respond to this post. Provide specific details such as all libraries used, and a link to download the source.

If you can help people by porting their game to Windows, it would be greatly appreciated.  If you can’t or would rather not host the files yourself, let me (PoV) know.  I’m going to see if I can set up a shared FTP account for our helpers.

That’s all for now.  Thanks everyone for making Ludum Dare 15 our best compo yet.

- Mike Kasprzak (PoV)

PS: Announcement Post+Keynote Link Here.

PPS: If you have any compo/submission comments or suggestions, I’ve started a post/thread here.

8 Responses to “The Final Hours of Ludum Dare 15”

  1. MrDude says:

    I would like my game ported to Windows. It would really help me out, because my classes start tomorrow.

    I’d be very thankful to anyone who could help me out. I will be posting my final source upload in a few hours, once I have things finished up.

    I really appreciate the help! :-D

  2. Svenstaro says:

    Please port my stuff using py2exe:
    http://www.ludumdare.com/compo/ludum-dare-15/?action=preview&uid=1097
    *Should* be easy. I only used Pygame and Python.
    I really need to go now so that I don’t end up like a zombie tomorrow since tomorrow will be the first day of school after the summer break :( .

  3. Cosmologicon says:

    Mine also uses python+pygame, and I would like it ported to Windows with py2exe, if anyone would be so kind! The source is available at http://christophernight.net/ld/15/deepescape.zip thanks so much.

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