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Ludum Dare 26 — April 26-29th, 2013
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Finally done – “Cave Dangerous”

Posted by (twitter: @fydo)
August 30th, 2009 8:43 pm

I got it in about 10 minutes late due to some stupid MSVS bugs. For some reason, the player disappears when running in Release Mode instead of Debug Mode, what the heck?

I spent a bit of time near the beginning setting up an MVC in the code, but towards the end it kind of fell apart, which is what I was expecting.

Anyways, I’m pretty happy with the game. I wish I had more time to work on sound and add some music. Of course, it would have been nicer to spend more time on expanding the levels and caves too. As you might be able to guess, I had originally planned being able to buy and aquire different items, including different pickaxes, etc.

In retrospect, the game turned out quite a bit like La-Mulana, which totally wasn’t my intention. Oops.

Anyways, I hope you enjoy it! It was certainly fun to make. I love Ludum Dare. :)

cave-screen2

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