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FallingTown 0.5

Posted by
August 30th, 2009 10:18 am

New playable build. Got the building selector working a lot faster than I expected. Now I need to (in the order it’s likely to happen):
- Recolor Buildings so they are unique for each player
- Add tracking for the Player’s Cash (Left side of screen) and Points (Right side of screen)
- Come up with a score mechanism :eep:
- Script some type of AI to replace players 2-4. Generally thinking here, player 2 will always place the largest building he can afford on the least stressed square. Player 3 will 25% of the time place a support, rest of the time place a building on a low-stress square. Player 4 will try to collapse the human player’s buildings into the cavern… but obviously none of this has been implemented yet.
Screenie:
screen8
-TF

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