FallingTown 0.3
Right, I haven’t gotten the building placement yet (nor drawn the buildings, so that’s the major stumbling block) but my little game is correctly placing the supports and displaying the stresses on a heat map. Playable version history here. The halo effect in the screenshot below is caused by setting every border cell, actually, every cell 1 step outside the border of the playing field to be a support. I’m not sure if that’s going to work or not in the long run (however long of that run is left). Ideally, 1 support will nullify 1 building. I’m not sure if it’s a better idea to drop the supports around the edges entirely, or to thin them out a little so their effect isn’t as large…

-TF